翻翻看遊戲實現邏輯

2021-05-25 09:45:44 字數 659 閱讀 2301

using system;

using system.collections.generic;

using system.componentmodel;

using system.data;

using system.drawing;

using system.linq;

using system.text;

using system.collections;

using system.windows.forms;

//定時器委託,用於在消失的時候暫停0.6秒

timer1.tick += new eventhandler(timer1_tick);

}picturebox pic;

listlist=new list();//存放

static int count = 0;// 存放開啟的數量

private void form1_load(object sender, eventargs e)

private void handleclick(object sender, eventargs e)

}//判斷開啟的是否達到兩張,如果超過兩張直接切換到背景

list.clear();

timer1.stop();}}

}

翻翻看遊戲實現邏輯

using system using system.collections.generic using system.componentmodel using system.data using system.drawing using system.linq using system.text u...

翻翻看遊戲實現邏輯

using system using system.collections.generic using system.componentmodel using system.data using system.drawing using system.linq using system.text u...

翻翻看遊戲實現邏輯

using system using system.collections.generic using system.componentmodel using system.data using system.drawing using system.linq using system.text u...